GAME DESCRIPTION
The player can select between different game modes such as One Player mode, Two-Player Battle mode, Play Against Computer mode, Survival mode, Time Attack mode, Training mode, and Story mode. Like with most fighters, the first player to deplete the opposing side's health to zero wins, or the one with the most health left after a time out.
In battle, characters while rendered in 3D polygons move back and forth via 2D plane fighters but are also able to sidestep into the foreground and background, via left and right (characters' placement on the side of the screen is relevant to the dodging direction, however, were using the left-dodge button is always a foreground dodge and the right-dodge button being a background dodge). Because of this, characters can end up facing the wrong way from their opponent at times, leading to exploits in movement and notable management in being able to turn around on time to block rear-attacks. Other movements include running, backdashing (usually done as a backflip), jumping, and double jumping. Characters are able to perform weak attacks, strong attacks, throws, and special techniques. Weak Attacks are often quick moves that sport sets of combos/strings, with backward weak attacks having guard points during their animations, allowing auto guard.
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